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I normally like these kinds of games, and I've made a few of them in the past myself, but the extreme FOV change made the gameplay very unenjoyable and the yellow text was impossible to read. The artwork also left a bit to be desired, as it looked like the default UV map texture in most game engines. 

If you're unfamiliar with developing games for this genre, my advice would be to look at professional games with super fun movement systems (e.g. Titanfall 2, Mirror's Edge, etc.), try to figure out the core elements that make them feel good, and then try to replicate those features in your game engine of choice. This will help you get a feel for what makes these kinds of player controllers fun to use, and you'll have an easier time making fast paced movement games in the future.    :)

sorry for the mess of a game but thank you for the advice and ill follow it.