Fun concept!! It takes a second to get used to but tests your knowledge of the analog clock. Would be really interested to see some kind of hard mode where the "press enter" prompt doesn't appear and you have to be sure of your time. It fits the theme and the game does what it sets out to do. Great work :)
Viewing post in All Wound Up jam comments
I actually added the prompt because I was 100% sure while testing that I had the time right, but clearly my code wasn't accepting it. Turns out that every time I had set the clock wrong and the code was working as intended. I felt the prompt was necessary to keep players from raging at the game.
I was considering difficulties initially, and may add them in later. It would adjust the timer, hand movespeed, and maybe include number markers and the prompt being on/off. Just some small stuff to create the ideal challenge.