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Took me two tries but got there. At first I thought to "destroy" each object I was going to have to do some particular extra step with them but that wasn't necessary. I liked the way some objects were hidden in the shadows, combined with the time limit I think it made for effective gameplay. I actually also think that the way interactable objects aren't highlighted works well for this game, it makes you want to double check various objects, which makes it feel more like desperately searching through the apartment.

I'm glad you enjoyed the game! at first, I actually planned to make a system where players had to do something specific to destroy objects, but I couldn't finish it within the jam's time limit. maybe I'll add it in a future update. Thanks for the feedback!