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Very nice - both the core mechanics and the exploration of the mechanics with wildly varying ideas. There's no filler here.

I'm not normally a fan of physics puzzles (too imprecise) but I was happy to play these out. I really appreciate that you were very open about being able to skip levels. I did skip some that were a bit too hard but I feel like I got the value out of them anyway, and because of that feature I was able to see it through to the end. Nice job!

(+1)

I think the ability to skip levels is almost essential in a Jam context (assuming you have 'levels' in your game). If you've made content, you want people to see it really. Given how little time people have and how many games there are, and my own behaviour, I know how likely people are to keep trying a level they aren't beating easily.

Thanks for the kind comments!