Thanks for the awesome feedback and critique!
I agree with you about the lever being in a weird spot, I thought the UI sounds would be enough for the player to know when they reached a package, but I understand that I could have improved on it more.
I also agree with the lack of content / mechanics.
ATM, the game is contentless. I created the game mostly to try and get a nice atmosphere going and left it mostly as an empty canvas, since I didn't have time to make a fleshed game-loop. I thought it would be easier for people to get ideas flowing for suggesting.
I'm still trying to figure out how I could improve the content.
Appreciate the thought-out comment, thank you! :D