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(+1)

Thank you!

The game was slow to start on purpose, to sort of give the feeling of doing a challenge run in a game like Breath of The Wild, going right into the final boss with almost nothing then gearing up on the way there to try and take on a behemoth.

Settings and Saves were things I really wanted to include but just didnt have time for, unfortunately. I definitely would have had ones for autoclicker speed and volume at least. Also, you should be able to disable the autoclicker by just pressing C again, not sure why that wouldn't work but there's a lot of random bugs with that thing so I don't doubt it lol

I was going to have stats displayed, namely DPS and your current time spent in the fight, and make the point of the game about getting those stats as high/low as possible, but again, time constraints unfortunately. The upgrades are all buyable as long as they dont heal the boss above its max health (100 Billion HP), I could have made that clearer, yeah.

Skipping dialogue lines would be pretty difficult to do with the way I have it set up, but I'll consider trying to make a system for that. I believe one of the lines not playing is a really odd web-specific bug with Godot's AnimationPlayer, I've been trying to fix that cause it bothers me a lot.

Glad you enjoyed despite the issues!