This entry definitely has the most creative world-building of any of the other entries I've seen. The mechanics took me a while to grasp, especially how I was supposed to recover water as I didn't realise that you automatically recover a set amount for each new region instead of having to manually loot it like scrap. The main gameplay loop is good but I think it's held back by those frustrating moments when you've got a few seconds left and you know there's one more enemy on the stage but you just can't see them. It just feels like there's nothing you can do or plan for in those moments. I think some directional audio, UI indicators, or a mini map would go a long way in making the countdown mechanic more engaging. But other than that, really cool concept, gorgeous art, and I think the gameplay certainly has a lot of potential. Well done!