Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Loved playing this! The level design and the world you created were on point. Using the shadow as a mechanic fit the overall vibe really well and I loved switching between characters. I felt bad when I realized I had to sacrifice my big buddy to progress. :C

I also really liked how polished the game felt (the player controller, restart button, hints, etc.).

The last level was also quite challenging for me. I think I learned earlier that the living thrall couldn’t make this mechanic work, so I didn’t try again when he was stoned. I tried really hard to get him through the right path, but it felt impossible no matter how I pushed him from each side.

Because of the other comments I tried it again and it was actually very doable once I knew how this worked. I really enjoyed all the puzzles. Well done! :)

(+1)

Thanks for playing and for the thoughtful comment! I love how many people got attached to the thrall, its very cute. 

I can't recall if I brought it up on a different thread, but I definitely see how having the doors kill the player/thrall in previous levels would teach the wrong lessons. I ended up putting in that kill mechanics since some of the levels were cheesable, but never got to playtest to see the effects fully. There is a weird glitch with the thrall turning to stone that lets you recover it through the right side passage, but that's definitely unintended and by the looks of it, I don't think anyone found it (yet).
 
I'm glad you enjoyed the puzzles regardless, hopefully I can get more puzzles put together post jam.