Loved playing this! The level design and the world you created were on point. Using the shadow as a mechanic fit the overall vibe really well and I loved switching between characters. I felt bad when I realized I had to sacrifice my big buddy to progress. :C
I also really liked how polished the game felt (the player controller, restart button, hints, etc.).
The last level was also quite challenging for me. I think I learned earlier that the living thrall couldn’t make this mechanic work, so I didn’t try again when he was stoned. I tried really hard to get him through the right path, but it felt impossible no matter how I pushed him from each side.
Because of the other comments I tried it again and it was actually very doable once I knew how this worked. I really enjoyed all the puzzles. Well done! :)