I love the mini-games! I got to level 11 on my second try, but had a moment where a mole made the smacky sound twice on one mole so I counted by smacky sounds rather than moles that had been smacked and failed. I'd love to come back and see the additions as you make them, though! I think my main piece of feedback is that it isn't always clear what the thing we are counting is, despite the little image showing. The clearest example for this is the "Count His Moves" activity, where you have to count how many times he does a SPECIFIC move, not just how many times he changes position. As for ideas, I think counting how many times a bobber dips under during fishing, counting raindrops or drops from an icicle, candles or matches burning out, leaves falling ... all sorts of things! One final pain point I had was trying to spam the green button in time before the timer went out to get enough 'counts' in - maybe text input or a typing pad for that one!
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Thank you so much, this was so thoughtful! I love the fishing bobber idea, I am unashamedly yoinking that and throwing it on my sticky note :P. You're definitely right on both counts, I want to revisit how I lay out the minigame instructions - I originally had it be a bit more verbose ("Count the pins that were hit!") but I couldn't come up with a great way to express it without making it a jumble of words the player has to parse quickly before jumping in. Definitely something I gotta take another look at. The button timer being too tight was also something most commenters agreed on, and was something I thought about during development but just kinda... pushed it off for future me to solve... whoops! Thanks for playing :D