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(+1)

I liked the concept.

However, I could not complete the third level, I know what to do (I think) but the challenge is a little too hard to complete. Jumping and attacking was hard for me (I am a controller player nearly exclusively, very challenging to use KBM). I you simplify this (maybe by removing physical collision to keep only hitbox on hourglass so they can be on the floor perhaps? I let you the judge of how), I may continue (and finish?) the game.

I still enjoyed playing it, thanks!

thank you for your feedback, I know the game is hard for new players, but like stopping at level 3 is not even scratching the surface of the game mechanic, the is some interesting puzzle on this game that use the count down as a part of it, and also there is another object "Sand Timer" you will see it on level 6, and has different mechanics than the "Broken Sand Timer" which is the swapping between the remaining time and the wasted time (to gain what you waste, or loose what you remain to complete the puzzle), btw thank you for enjoying my game! really appreciate that :)