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(+1)

This one had an interesting premise - the idea being to actually die, and not survive, was really cool! The visual style in play here is pretty cool, and the overall aesthetic works - especially the ominous red light approaching, and the fact the camera just shows the player as the word "KILL" over and over.

With some polish and some more depth this core mechanic could definitely be built up to be a neat little puzzle game - maybe where the goal is to complete each level with a specific time?

(+1)

thanks for the feedback!

my hope is too add some more conditions for a valid death but still keep it mostly open ended, like a minimum lamp score, or a spaces that you must occupy when you die, and i'm definitely hoping to work on this more in the future so these ideas will probably make it in the game.