This one had an interesting premise - the idea being to actually die, and not survive, was really cool! The visual style in play here is pretty cool, and the overall aesthetic works - especially the ominous red light approaching, and the fact the camera just shows the player as the word "KILL" over and over.
With some polish and some more depth this core mechanic could definitely be built up to be a neat little puzzle game - maybe where the goal is to complete each level with a specific time?