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Interesting idea, but definitely hard to understand.  A lot of mechanics and not a lot of time to figure them out.

The cold open was interesting, but didn't quite land for me. It almost seemed like a buggy first level at first, and having to redo each time you die while trying to figure out the controls definitely stole some of its power I think.

It also felt hard to feel like you were doing something right. There wasn't a lot of feedback to enemies hitting you, so I didn't even notice it was happening until I started only watching the healthbar while I spammed buttons. I think I kept getting killed because an enemy would be behind me or right under me and I wouldn't notice, but again, hard to tell.

Seems like an idea with some promise. Pogoing felt fun. But this version made it a bit hard to see where it could go.