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I enjoyed this game the most, there's no scary monster theres guilt, and our sanity. I don't know what was your original idea when creating this game but I understand this as: we humans are following blindly dictators that just try to help us, it could be political or just about abusive relationship, and as we follow the orders we slowly burn into madness breaking human laws thinking that it will profit us and will be good, the campfire is our life the more adrenaline loot the more we feel "alive" and we want more and more yet we search and we cannot find, and nothing will satisfy so we take our life. 

This was great to read through. It’s incredible to see what you connected to the gameplay! It wasn’t our intention at all to make the game about anything symbolic in particular, but I definitely see your allegorical interpretation. Our main idea was purely about choice. Is there really ever only one option? Maybe you should try and see what other (less obvious) choices you can make or ways to interpret what you’re being told?

Thanks so much for playing!