Very cool puzzle game with some cool potential! The aesthetics are great and the few puzzles that are there are well designed and scare in difficulty nicely. I just wish there was a bit more to it as the game ends before the puzzle design really starts kicking in full force, but as a showcase I had a great time. Also the controls for swapping which contradiction to draw are very awkward but I'm sure there's plenty of ways to polish it with enough time!
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Thank you so much for playing!
Agree with your feedback, the lack of control clarity/intuitiveness is definitely the biggest disappointment for me. It traces back to the timeline/scrubber addition which wasn't part of the original design (it was just the beats originally), but I think is what really makes the core mechanics shine... So I'm glad it's there, just wish I had thought of it from the start so the HUD/controls were better considered as a whole!