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I mean it's fine? Feels like a Rube Goldberg-type with the way it encourages chains and synergies, as is typical with any round-shop-round based roguelike; it's Balatro-like in that regard. The game just lacks precision in its explanations, like what constitutes as a "chain"? Would also love some QoL, like the ability to swap fireworks around and preview my score, which I think would've greatly helped with my ability to understand the game. The assets are well-made though, and it's commendably complete and polished. Great job on this game, congrats on participating for the jam, and I wish you the best.

Yeah, got lots of QoL stuff in the backlog that I wanted to get to, but just didn't have time. 'Tis the nature of a game jam! Thanks for playing!

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Apologies if my comment seemed blunt! I was getting tired last night. Truthfully, I liked this game, and I think it's well-made. I'm sure this is quite appealing to the right audience, though sadly that doesn't include me. I'm not really into this sort of games; I only like Balatro but I wouldn't even call that a game I love or anything. I don't really have much to offer for games like this xD. Also, QoL comments are kind of passe, I'm sure y'all already thought of many of these things you wish you were able to add before submitting. Wishing you all the best.