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An interesting game which made for a nice little challenge. Others have mentioned the lack of wiggle room in some of the layout, but I think it'd also benefit from more feedback when taking damage. It's impressive work to get this kind of generation working though, and the controls were mostly fluid and pleasant. I had fun!

(Some issues on the linux build for me, with the game only rendering in the bottom left corner of the screen!)

(+1)

Some animation there is a good idea, thanks.
I don't know where that issue came from though. I develop on Linux, finding someone to test the Windows build outside of Wine was the bigger challenge from my end. It does have a resolution setting in res/settings.json, maybe changing that would fix it?