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This is just lovely. I love relaxing games that still require your brains on and challenge you to do decisions (rather than hectic clicks).

The music is just perfect. Some "siblings" would be nice to give you more musical variations.

I _love_ games that have small play fields - the best are ones where you don't even need scrollbars or zoom. Just perfect. Then will interesting constraints or scoring - nice!

However: Some scoring relations were unclear. It is not clear if parks next to houses actually make the houses better. Also: more houses next to markets -> better for the market? Or: what does that with the houses - make them better or what? Such calculations and relationships should be clearer.

Otherwise: I have Steam games silimar to that. So: made you should consider polishing and publishing it! :-)

the details is shown in the left zone of the game, showing howmany homes the park/market serves, ya know, more house around the park more value the park has.  mabye i should increase the font or make the left side of the game clearer. 

btw what did u score , the best ive got in play test was 300000 ish

I have remarked the detail pane on the left. Sometimes there is stuff there like "the market serves 3 houses", yes. But, what's unclear is: how is that influencing what? Does this make the market better (in what way, more $ or more wel or?) or does it make the houses better (in what way) or does it make the overall score better (but how?). How do parks influence the scoring when or in connection to neighbor buildings. So, stuff like that is not clear. 

And therefore, it's hard to decide: Do I better build more markets or place more parks or more something totally different?

I forgot to look up my "score" in the end, now the tab is gone. What is the score actually, is that wealth/money? Wealth I just around 10k in the end.

yeah the score is purely money, with no additional multipliers. and yeah, ur right, i ma add more details to the bar in the left so player dont have to guess around. its a blind spot that i didnt notice. thanks man

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Tiny area, intelligent optimization is the goal - love it - so you should make it a "total information" game and show all to the player, so they can optimize the shit out of it ;-)

Anyway: cool game. Add more "complications" if you have time and a muse kisses you.

i will surely do that sometime