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(+1)

Fun idea to also use the countdown as both a health bar and a currency; that leads to interesting trade-offs. I can imagine you could take this core idea further in a lot of interesting directions.

Small gripe: it's a bit awkward to use arrow keys to move in a keyboard-and-mouse game, at least on my keyboard. I'd recommend also allowing for WASD movement as well, which is kind of the convention for these sorts of games (although I can imagine left-handed people may appreciate arrow keys more, so ideally using either would be possible).

Thanks! I think I will try to push this game further after the end of the rating period, I had a lot of fun developing during the game jam. Regarding the controls, I think you are right, I'll try to add support for WASD! Thanks again for the feedbacks!