Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

The original intention was you were playing the game on a clock, counting down. 

We struggled with the narrative, so the clock quickly became a dial, and then we realised how fun it was when the dial hand changes direction each interaction. We definitely lost some countdown elements with these decisions, but it’s still a countdown to leave it as close to the wire before grabbing a target for maximum $$$!

(+2)

it is a very fun game actually, I came from yesterday's livestream