Thank you! The theme use really inspired the main direction on the game, as I realized early on (Anything finite counts down in amount), so a timer, some cards, and the general search for more before you run out pretty much made the game loop feel natural. Yeah, the gameover detection isn't built for conditional cards and one of the things I fixed for the post-jam build. The UI as well could use some work, I'm hoping I'd learn godot enough to make the next UI awesome.
Anyways, thank you for playing!