Hey! My team also made a riff on snake and bomberman, so really wanted to see what y’all cooked up! Your game is really great! Definitely on the difficult side, but I did manage to beat it eventually. I appreciated the flashing red areas, and suspect the game would be nearly impossible without those, since it’s often a 1 several spaces away that sets off a bomb near you.
The idea of needing to keep track of a bunch of different bombs, all on different timers, is a really unique one, and keeps it interesting. You can collect a bunch of high numbers to have some breathing room, but then collect a low number on purpose to make a bombing run, or by accident and have a crisis on your hands, haha!
Loved the artwork and the writing. Honestly, all the “penguin will” statements were what kept me going to the end. Who am I to argue with fate?