I had to stop in the middle of this.
- The way that the map is designed, though expansive and interesting to explore, it feels like it’s compensating for padding. This can be an unintentional design choice as it is big and the environment feels nice, but the experience is diluted by you holding shift for 5-10 minutes trying to find everything.
- I love the way you took the theme as quirky as it is, but yeah… I’m not helping anyone and running off into the sunset trying to find trinkets.
- Bug: You can go back fast enough between maps and get stuck not seeing your character.
Either way, good job! Though, you may want to keep the feedback of the comments in mind, especially for those for a game jam, where you at least want only a few minutes of your time at the rating stage.