I'm glad you had fun! Secrets are literally my favorite part of any game, so I wanted to make sure to add a few to keep things fresh and re-playable! I am tempted to continue the game, one of the concepts I've been playing with is adding some type of dash ability, or maybe a double jump, and using said abilities would also cost units from the counter. The player would have to choose to use the abilities at a cost, and I feel like this could lead to really interesting interactions and level designs.