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(+2)

This has the bones of a nice fast-paced incremental game, but it felt very harsh, and I did not enjoy constantly having to manually drag cards to bring stockpiles to a place (I would prefer if I could set up automated supply chains, or if places would automatically suck up resources they need with a switch to disable this behaviour on a given building). I spent almost all my time dragging cards.

I satisfied the gods' craving for food (giving 10/10) while the timer was on 50. Then it counted down with no further demands until it got to about 9 seconds, at which point the gods demanded large amounts of three resources I didn't even have production for, and the timer continued ticking down from 9 seconds and I lost. I'm not sure if this is just an unlucky change-over but I feel like the timer needs to go up to a very large number whenever the gods make new demands, or it's just completely unfair.

Good vibe though. I like the increasing tension in the audio and the fireball coming.

(+1)

Hello! It's a pity that the game caused you such negative emotions!

In fact, our task was not to load the player by making the game as difficult as possible, but to teach him to look through the chaos without following it. Thus, the game is balanced so that you can't just save extra resources and give them when you need to close the tower request right away, that's what the game punishes you for, in fact, everything is much easier, you gradually give resources to the tower, thereby doing many other things and just delay the timer gradually, and oops, everything started to turn out as simple as possible!

As a person who tested this game during his teamwork on it for 4 days, I can say that the game is balanced according to completely fair principles, even I, as a developer who has a cheat panel in Unity where I can give myself all the resources in maximum values, I will not be able to pass the game without having the right thinking on the allocation of resources and my time, this is the principle of the game, there is no injustice here, only the player's mistakes for which he is punished! 😟

Many people wrote to us that they lack a set of several cards in their hand, but they wrote to us about the automation of the process for the first time, I think in this case I am competent to answer on behalf of the team - no. This will lead to the maximum simplification of the process and an easier game in the consequence, therefore less memorable for the player.

Thank you for your fair and honest feedback, we appreciate it!

With love, the sound designer of the ChefGames team🙏