This has the bones of a nice fast-paced incremental game, but it felt very harsh, and I did not enjoy constantly having to manually drag cards to bring stockpiles to a place (I would prefer if I could set up automated supply chains, or if places would automatically suck up resources they need with a switch to disable this behaviour on a given building). I spent almost all my time dragging cards.
I satisfied the gods' craving for food (giving 10/10) while the timer was on 50. Then it counted down with no further demands until it got to about 9 seconds, at which point the gods demanded large amounts of three resources I didn't even have production for, and the timer continued ticking down from 9 seconds and I lost. I'm not sure if this is just an unlucky change-over but I feel like the timer needs to go up to a very large number whenever the gods make new demands, or it's just completely unfair.
Good vibe though. I like the increasing tension in the audio and the fireball coming.