A simple concept done masterfully. I love how well the mechanics are taught through the gameplay, and how it manages to explore the very few elements it presents, such as turning the flags into obstacles. I liked how the level just kept stretching on rather than cutting to a new screen, though in a full fledged game (I hope there will be one!) it'd be nice to have pauses between the levels/objectives to give us a moment to catch our breath. I wanna see this cute lil' guy make it to the end!