Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Really interesting concept!

It felt like it was a bit too challenging in its current form though. It's very difficult to know which stations may need more bikes or have too many, so I would end up letting a problem build until it ended my run without knowing what happened. The most obvious solution (to me at least) would be to have some kind of hud telling players which stations have too many/few bikes, but that could also go too far and take all the challenge out of the game.

(+1)

Thank you for your feedback ! That is my plan for after the end of the jam, I will add arrows pointing at empty/full station to help guide the player, and will see how easy it make the game. I could modify the bonus/malus when a cyclist find a non-usuable station to keep up the challenge.

An other idea was to have a map of the game on a telephone screen at the bottom right of the screen, indicating the state of the stations, but I was affraid it would slow to much the player to interract with it (and I didn't really had time anyway)