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Wished I got to play this one at PGDX this year (was busy with the workshops hahaha). The split mechanic honestly feels very fresh for a puzzle game, and I feel like the devs really tried to push it to the limits!

Some of the puzzles did feel a bit frustrating as it kind just ends up just with me having to look over ever nook and cranny just to find just the right spot, maybe some of them maybe solved with a zoom out button to show the whole map? IDK. but overall, very cool game!

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(+1)

Thank you for playing and for the feedback! There are levels that we may need to update or replace based on player testing and there are also ideas on how to improve UI/UX.