Great game! Huge congratulations! It's incredibly well-made, and, for me, the difficulty hits the perfect sweet spot to make the player feel the pressure of the bomb timer. Great job!
By the way, if you have some free time, I'd love for you to playtest my game as well and let me know what you think!
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Thanks! If I had to give a critique, though I know this one is a bit outside the scope of a jam, it would be about the narrative. With a different storyline, you could turn this into a really cool full game, giving off a strong Majora's Mask vibe with that looming pressure! As for the art (which definitely isn't ugly, far from it!), a bit of a revamp could give it a more vivid and interesting atmosphere. Right now, the game feels a bit lonely. The bomb is genuinely scary, and the visuals build up this isolating, almost haunting vibe of the world ending. Adding more vibrancy could create a fantastic contrast between a warm, lively world and the heavy, tragic reality of its destruction.