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(+1)

The art is really good, and Im big fan of point&click games (especially rusty lake series), but it was really confusing for me, and Im not sure what to do. For example when I hanged poster, I do not understand what I achieved because it didn't had any obvious connections to anything else, and I feel like a lot of things here feel that way. Nevertheless there is a lot of effort showing, and I see the potential. Good job!

(+1)

Thank you so much for the thoughtful feedback. This is exactly one of the things I’m still learning—how to make the purpose of an interaction clear without over-explaining it.

The poster contains a clue to the safe combination, but I can see that the connection isn’t communicated clearly enough. The game currently has three kinds of interactable objects: items used to solve the room’s puzzles, clues about the room itself, and objects connected to the hotel’s larger story. I clearly need a better way to distinguish between them, so players can understand what kind of information or function each object has.

I’m also planning to add a hint system for players who get stuck. Thank you again for playing and for explaining exactly where the confusion happened. This is really helpful feedback, and I’ll keep working on it!