Interesting entry, I really enjoyed the narrative and the writing style, nice atmosphere with the subtle animations and gentle background music The text-based style makes for an interesting atmosphere and also is a good idea for keeping dev time short in a jam.
One thing I think would have made it more interesting is if the dialogue and options changed slightly depending on your previous responses, this would have made for better replayability. I tried playing a second time but was a bit disappointed to find the responses were exactly the same no matter what I chose. This makes it feel less like a game and more like a digital short story / poetry.
I'm guessing this may have just been due to the time constraint though in not having the time to code branching narratives? Or was it intentional and used as part of the story, i.e. the meaning of it is that it doesn't matter what you do you'll always get the same result in the end?