Omg, thanks a ton for playing the game that much and giving such detailed feedback!
A lot of what you’ve mentioned were things I wanted to add but got sidetracked because I tangled myself a bit in programming the floor change system as well as changing the premise from being more tile based and tactical to being arcadey. There was more planned to give it a goal other than scoring but I didn’t really have the time to get it in.
Some others I didn’t really think much about but in hindsight should be higher on my list of priorities next time I do a game jam (like making sure the player has more information and feedback about things like getting hit). Quite a few were the result of bugs in trying to get this done right before deadline; like not being able to jump over knights, enemy and count spawns not respecting player/cracked floor positions, the crack floor holes being different from normal holes.
Frankly a lot of this could’ve been solved by not only spending 2 days of a 4 day jam working on it, but that’s a note for me the next time I jam ;)
I am working on a post jam version of the game along with the others to get it up to snuff after the voting period is over so hopefully it’s a lot more interesting then!!
Again thanks for the thoughts, I really appreciate it :D