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Thanks for the feedback! Yeah, the pixel-perfect parallax was maybe a bad choice but while working on the game my laptop's graphics drivers were corrupted and whenever I would run the game, it would heat up like crazy. The only way out I have found at that point was to render the game at a low resolution and upscale it. Doesn't make the jitter less ugly ofc, but at least you know the reason now. I've actually fixed the drivers yesterday so maybe with the post-jam updates a new smooth parallax will come :3