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(1 edit)

Idea is cool. I like games with hard physical control. I'm glad someone decided to make a game in this genre <3
But I'm sure physics wasn't intended to be like that

Also, the game really lacks markers that the house outside the screen is on fire. I tried to put out the house, but I lost because the house that I didn't even see burned down :-(

Thanks a million!I was actually planning to place down arrows with a marker on either side of the screen to warn the player, but being a game jam (and me annoyingly not begun making the game for the jam until a day after it started) didn't end up having enough time before the deadline hit; sorry that you ended up losing cos of this :(

To be completely honest, I had in fact at first coded in a PID controller for the drone, which would help the drone to be more stable in one tiny location, but decided that would -- and I quote myself -- "make it too easy" XD (turns out not an amazing idea when the game is too difficult for a lot of the game's audience, but oh well!)

Thanks a lot for the feedback, and I'm glad you liked it!