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(+9)

First off, rewrite anything you used AI for, your game will 100% have a larger audience if you can ditch the AI Assisted tag

Secondly, this game has SERIOUS promise. My only real critiques (besides the obvious things of a game this early in development) are that the crawling sections are a little too clunky (they're obviously supposed to be clunky, but it feels a little too Octodad to the point where it kinda kills the scary vibe) and that the camera in the crawling sections is FAR too close.

Cutscene skipping and a speedrun timer would also be nice additions but that's probably just me :P

Overall, the use of AI is disappointing, but this is the first game I've found where it's not an ABSOLUTE dealbreaker for me continuing to keep an eye on the project (definitely keep it to a minimum though, or like I said earlier, rewrite your AI assisted code entirely, it's a dealbreaker for a lot of people and they just won't even give the game a chance because of it)

(+4)

Same. I was utterly heartbroken to realize that AI was used in development. This game is one I was going to be very excited for it to come out and see what the full game was going to be, but if the dev keeps with that path then I'll just have to let it go

And unfortunately unlike cozy games or party games (I refuse to call them Friend Slop), horror isn't a genre that can easily get away with choices that are starting to hurt sales.