First off, rewrite anything you used AI for, your game will 100% have a larger audience if you can ditch the AI Assisted tag
Secondly, this game has SERIOUS promise. My only real critiques (besides the obvious things of a game this early in development) are that the crawling sections are a little too clunky (they're obviously supposed to be clunky, but it feels a little too Octodad to the point where it kinda kills the scary vibe) and that the camera in the crawling sections is FAR too close.
Cutscene skipping and a speedrun timer would also be nice additions but that's probably just me :P
Overall, the use of AI is disappointing, but this is the first game I've found where it's not an ABSOLUTE dealbreaker for me continuing to keep an eye on the project (definitely keep it to a minimum though, or like I said earlier, rewrite your AI assisted code entirely, it's a dealbreaker for a lot of people and they just won't even give the game a chance because of it)