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there are points where you needed to see more below you because there were spikes or whatever that were offscreen,
it was a little hard to tell the waterspouts were platforms,
and P to freeze time was a key that was really hard to hit while playing! 
but other than that not really many complaints

i liked the design of the levels, there are other platformers like (a hat in time) for example that have a time stop mechanic, but it's rarely ever *needed* to complete the level, so you often don't bother, i think the game does well to balance needing the use of the time stop using the incredibly fast platforms and  bullets in a way where you can't really cheese the levels, and giving you the ability to use it to circumvent the box puzzles with the catch that it's on a timer!

good levels, cute animations! good game!

First off thanks for giving as much detail as posible in your comment to give me as much help and feedback as possible. Yeah I really should have made the camera better e.g. it follows faster, or can see lower, or  you can hold the down arrow to look etc.  P is pretty bad for considering your hands on the arrow keys. For the waterspouts i wanted to make it more clear but ran out of time.  I really tried to make it hard to cheese and im glad you enjoyed your play. Will be checking out your game :)