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(+1)

I enjoyed the interpretation of getting an absurdly long timer to count down. The pacing is well done and the tutorial are just about the right length to get us into the action. The audio and music complements the mechanics of the game well. It reminded me a lot of 'Cultist Simulator' when it came to  the design of the actions you take.

It did take a bit for the game loop to show itself past the tutorial bits, initially you're mostly alternating between two actions and without much feedback that could make the downtime feel slow.

(+1)

Yup, it definitely takes way too long to get to the main game loop. It is mostly because I did not realise the conveyor was the heart of the game when I balanced the early game.

I also did not revisit the start with a more critical mindset. During testing, I could click through the first parts in less than 30 seconds, so I lost that new player perspective.

I will have to keep that in mind more going forward :3