Great idea to combine an idle game with a story-driven visual novel type game, however I really think the time should pause while you're talking to the god, or at least slow down, because the unfortunate consequence of the time continuing to progress is that you're heavily incentivized to just skip through all the dialogue as quickly as possible. I'm not the fastest reader and at first I tried to read everything, but after a while I was simply running too short on time and had to skip through most of it. Which is a shame in a story-driven game. If only that was adjusted, and maybe add some more visual elements such as icons for the different things you can buy, then this could be a really great game I think!
Viewing post in Death At The Door - GMTK '26 jam comments
Great to hear a bit more detail about that idea! Thanks for this! I see what you mean. I do feel like slowing time down could work okay, and could even be fun thematically with the god of death (freezing would fit too, of course), so maybe I’ll play with some things and get an update out after the rating period. Thank you for your feedback!