Fun shooter and a good visual style, I definitely enjoyed it but I do have some feedback too thats hopefully useful. Most importantly, I'm sure you would've fixed it if you'd had time but the constantly moving backwards when you're not touching the controls and not being able to stand still is really jarring, and makes it really hard to activate the terminals especially when you're being chased. Also for the shotgun and weapons like it that have a substantial delay in between shots, having some kind of indication of when you can shoot again is essential, most games solve this with animations like racking the pump on a pump action shotgun or the bolt on a bolt action rifle but if not animations even a little bar that just shows you when you're able to shoot again so you're not just spamming click would go a long way. Also more kind of cover and different objects and obstacles to play around really does a ton for shooters and it's a ton of fun to play around with map design in that way. Otherwise fun robot shooter with a good vibe and visual identity.
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Wow, thanks for your indepth analysis, I thought about adding the cooldown indication for the weapons(needed for the pistol, shotgun and rocket launcher, the assault rifle doesn't need it since it has an extremely low shooting rate) in a form of sound(something like the reload sound i use in the game), could have added it in a time of few minutes, but there were some more things to work on that the game "must" have that still weren't added. Glad you had fun 😄