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This is a great interpretation of the theme, and every element is very well-executed. The isometric perspective is the cherry on top. What were your inspirations for that? I wanna say Landstalker? Regardless, really good stuff here.

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Thank you!
I was slightly inspired by Hades, but the main thought in my games is "what if I could move freely in an isometric pixel art world", pretty much like in Landstalker indeed, but aiming for a more "modern" game feel with retro aesthetics, I'm glad you liked it!