Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This was fun! The countdown's effect on your movement was really cool and it added some weird quirks to the grid-based movement I haven't seen in other games (eg. being forced to move diagonally for one turn preventing you from going through a door). The one-axis boxes and garlic were also very cool obstacles!

I did have to take a picture of the move list on my phone at first, but I got a good feel for them eventually. It really helps that the order stays consistent throughout the game, letting you learn it. I did also encounter some crashes on  level 3, I think they were related to the bat move? Some way to skip levels in case of crashes resetting progress would've be nice.

(+1)

Thanks for the feedback! I am sorry about the crashes, and they probably are related to the bat move, as that was the move that we got the least time to test for bugs and as such a few slipped through with it. We also may update the game after some more work after the game jam ends, and if we do this we will add something in the UI to display which move you are on so it is easier to learn.