I did not really understand how to play, even with the instruction. I want to get power but no power can be collected but at some point, it is possible but I don’t know why. I think the player needs more information on their action to really act. Changing text with big progress bars (or something very visual) for the resource would help understanding. Also, maybe a hover on resources to know the cost.
If I understood, the rest of the game would be on timed resource management that could be interesting, and the triple cost/resource adding some deep.

