I get it. The player is going through the wigfish centre and the supported wigfish produce faster.
I've got a neurodivergent thing so I might have found
Draw a card for foraging as usual, but change it to "+8 for the rest of the Season." [with the quotes]
or just
The Wigfish Rehab Centre lowers the penalty to forage additional wigs from +10 to +8.
to be clearer, but that may just be me.
The minimal style leaves lots of room for choosing to work with the Centre or not, encounters with overzealous protectors, etc. but the simple (rules lite) approach keeps a single reagent from becoming a whole event or mini-game (ordering in person and having to use time to return and pick it up, access to irregular wigs they'd discard, fund raisers, etc.)… not that I don't enjoy a meaty expansion.
The only actual thing is the Meltwater events don't really jive with going to the center, but it's probably me.
I really appreciate your feedback, thank you! I have edited it to read:
If you choose to gain a wig from the Trade Zone, adjust the foraging value for the next wig to “+8 for the rest of the Season”.
Hopefully this makes it clearer, although your comment about it fitting with the rest of the Meltwater events is also a very good point. It is definitely something of a flaw in this little fan-made expansion, and something I will think about further - whether that's to remove the mechanic adjustment completely or something else. I shall upload the current edit next week as I'm currently on holiday, but thanks again for your feedback!