Cool concept, although it was quite confusing. It took me quite some time to figure out what I was supposed to do and what all the different controls actually did, and even after that it felt a bit too disorienting to have to constantly flick between the screens and try to figure out how to get the water in the right place, which was also made harder by the fact that it wasn't super clear which switches correlated to which doors. It would've been easier to be able to just click directly on the doors on the display, even if it might not be very realistic in the setting.
The atmosphere was top notch though, and I can see a pretty good game being made with this concept, but at least for me it was too disorienting in its current form.