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(3 edits) (+1)

I was immediately drawn in when I saw the cardinal. The combination of mechanics with different forms of interaction feels very interesting. And I like the music. The game also did a great job of guiding players through its mechanics. 

Once I failed with the clock, rebuilding the score felt a little slow. I think this is one aspect that could be improved. Overall, I think this is a fantastic game!

(By the way, I like the interaction of diamond shaped alarm clock the most.)

Thanks for the feedback!  Yeah, in retrospect doing something like halving the worm count would help make it feel like letting an alarm go is still punishing while not feeling like a complete slog to get back to where you were.

Funnily enough, the diamond clocks (internally called Simons after the Simon Says toys they're inspired by) were the ones I felt worst about the execution since the sprite I designed was just so much smaller than the rest so it looks out of place imo.  But having a clock where you repeat the pattern was one of my first ideas for new clocks, and it definitely makes a good complement to some of the others.