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the game looks great! i really liked the music and how it dynamically fades and changes based on if you're in combat or not! details like that are very rare in jam game soundtracks, and they do a lot :3

the graphics and spell effects are very nice - only one thing i would add is a floor texture, i feel like it's a bit bland with only one color.

i agree with others that the map layout, objective and gameplay are somewhat unclear. on my first playthrough the exit didn't even spawn - i looked in all directions and there was only the shop.

some suggestions: definitely a minimap would do wonders! along with maybe some more written direction. also: scrolling to change spells should definitely be added to the tutorial! i learned it from the comments here.

another bug is sometimes when enemies deal damage to me, the screenshake gets like 100x as intense and i can't see anything; and ofc the lag when loading spells for the first time.

nevertheless the game has a lot of potential, and as i said the music and art are great :33

keep going!! im looking forward to trying this game in the future if it gets updated :D

(+1)

thank you so much, this one of the most thoughtful pieces of feedback we ever received.
this is the first time for us working as a team and despite having a large pool of talents and skills, unfortunately time management wasn't one of them. we are going to update this game after the voting period ends and we wish we could hear from you again after trying the updated version.

awww im very happy to hear that, no problem :D

i can relate so much to the time management problems - the previous game jam i took part in, we got completely scope-creeped and ended up only finishing like half of the game lmaoo

so dont worry and good luck with both this game and any future ones :3

also out of curiosity: are you planning to stay as the same team for future game jams?