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(+1)

the art/audio were great. I like that the timer is incorporated into the game however for example having to wait for 10 seconds after 1 of the checkpoints didn't feel great. I probably would mess about and speedrun it a bit if not for the seemingly mandatory 10 second wait (it might technically be possible to bypass but only way I see relies too much on walljumping on a wall you can't see) There is also a tech that I presume is unintentional but still felt cool where you could gain alot of height by dashing + wall jumping. 

Thanks for the feedback, I do agree that the waiting is annoying and given more time I'd have liked to reduce its prominence. ps the dash + wall jump is intentional (though occasionally a bit buggy), maybe you should try to to a dash + normal jump too, might help with that pacelock ;).

I tried the dash + normal jump previously but it didn't let me dash again in air (altho I feel like it might have the 1st time or maybe I was misremembering) so I disregarded that as a way to get past the gap, I did go back into it and see that it worked.