Thanks so much for playing and for the feedback — really glad the concept landed! You've spotted a real gap: due to jam time constraints I didn't manage to fit in a proper tutorial, so the core logic isn't explained in-game. In short: you pick an excuse card to fill in the boss's prompt, each excuse grants extra time based on how "credible" it is — but if you play the same excuse category twice in a row, its value gets halved, so mixing it up pays off. Adding onboarding hints is high on my list for the post-jam update. Thanks again, and glad you liked the art — all credit to Masalimov Ilnur for the "Pixel Office 32x32" pack!