ok, where do i begin......
so this concept reads really good on paper, then i played the tutorial and realized 'right, in order to make this work you need to give us a bunch of extra buttons' and that's the first problem, your tutorial is very overloaded and the first level you get dropped into SEEMS to require most if not all of them? from my play though i was shown wasd, shift, space, then B for jump charge, then J for wall running, then M+????? for manipulating terrain when i have no indication in level what is manipulable? even in your tutorial it was very unclear what its applications where or how i'd even apply it. then i get to the level proper and its like.....ok....i'll drop M, ok.....i'll drop shift......then i felt soft locked and quit your game.
very ambitious, very smart application of the theme, you shouldn't be sorry you made it. that said i hope this jam was very instructional for your team, it was for me.
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Thank you for your detailed feedback! As lead designer I do apologize for not managing to do much level design work, and the whole team are just beginners so we were just trying to make a playable demo out of our core idea. We're glad that we made it anyway :-D And I'll try working on introducing the abilities one by one through levels. Thanks again!