Love the lantern as the cooldown, with refilling it to refresh. and how once its time to escape, there no more refilling.
The feedback in the game is both nice, and can be polished. IE, interactable that have been used should no longer show (e) to interact. I do like the harsh sound of the lowering latern light, as well as the dimming of the room. Both let me focus on the game without watching the cooldown, while still being totally aware of it.
Was able to do the game in a single run, which honestly im glad haha.
Great job!