Will absolutely be coming back to give this game more investigation. I like the premise, physics games are always a bit harder to get the hang of since everyone's physics engines are different. I do love the concept though!
Some suggestions
1 - Hotkey the parts, in a timed game, mouse drags are expensive. Since the goal is to build a sturdy and reliable rocket, mouse drag is an annoyance
2 - Add a tutorial level. I got what I was suppose to do immediately, but not every player will have that experience
3 - Add a gradient change as I fly higher. The sky staying the same color didnt really showcase I was gaining altitude
I also made a rocket game, so I am biases in the fact this is a PERFECT tie to the theme lol, but great job overall!
Viewing post in 20 Seconds To Launch jam comments
Thank you so much for the wonderful comment and feedback! We are weighing out the pros and cons to continue developing it and maybe making it a Steam release :D If we do that, I’ll definitely circle back to this comment and make sure your suggestions comes along with <3
The gradient does already change, but we only had time to make 6 different background slices due to the limited time, but maybe we should have fine tunes the height numbers for the transitions between the backgrounds better, I do agree.
Loved your game as well, got my heart pumping and had be leaning for what might fault might happen next XD <3